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Post by dirty~Mef on Apr 17, 2005 3:04:22 GMT 1
what if i wanted to insert a screenshot of my map without using utx file? every default map has this even new ones i no itll add more but well worth it then sperate file so teach meh also can it be done for SFX like MySounds?
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MyLevel
Apr 17, 2005 15:13:33 GMT 1
Post by :SOLO:BoNuss on Apr 17, 2005 15:13:33 GMT 1
u dont have to use any file! u just name it screenshot or something and it gets saved automatic i guess!
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MyLevel
Apr 17, 2005 17:42:55 GMT 1
Post by Administrator on Apr 17, 2005 17:42:55 GMT 1
Name it Screenshot and import it into the MyLevel package
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Post by dirty~Mef on Apr 18, 2005 7:09:12 GMT 1
not only screenshots multi 1s acting as gifs and wall textures ;D
thx yo but one more MySounds or if theres any at all can it be done!
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MyLevel
Apr 18, 2005 12:07:43 GMT 1
Post by Administrator on Apr 18, 2005 12:07:43 GMT 1
I'm not sure if it's possible with sounds but if it is then just import them into the MyLevel package
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Post by Darkchlor1 on May 5, 2005 3:30:44 GMT 1
u can import sounds, textures and classes to mylevel... this will saved in the map then. but for sounds u want to use for more maps i would make a new package. if its for the map only and not too big u can use it in the mylevel for sure...
if u import a screenshot for your map u can use it only named as Screenshot else rune wont show it in the maplist. gifs dont work, jpg not too. what u can use are bmp and pcx and only in sizes like 256x256 or 128x128 pixel
bmps are 192 kb big each texture ---> tooo big cause of millions of colors
pcx are only 64 kb per texture --->weboptimised
so use pcx only if you dont want a 3mb map with your new textures...
rune sounds have to be: 22khz mono 8 bit as WAVE! and no spacebar in the soundfile name nor in the folders name where the sound is. rune wont importe it else.
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Post by Darkchlor1 on May 5, 2005 3:34:31 GMT 1
not only screenshots multi 1s acting as gifs and wall textures ;D if u want a animated texture like rune power ups or animated screenshots like in some maps u do this: make several textures in the same size of ur animation. import all to your mylevel package right click on the texture to set under animation a time how long rune shal take to go to the next "frame" and set under next animation the texture that shal follow... do this with all and let the last one go to the first one again and u got a looped animated texture... this makes it necessary to use pcx textures... else your animation takes 1 mb with like 5 frames and the pcx would take only like 300 kb max
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